Flash CS3 Particle Effect Tutorial
5. Add multiple particles to the stage. At this point, we want to duplicate our particle movie clip over and over, but we don’t want to add them all to the stage at once. Rather, we want it to happen over time. So in order to do this–you guessed it–we’re going to create another Timer. We’ll create a function that adds a particle to the stage, and then we’ll use the Timer to run this function over and over. Here’s what your code will look like:

You’ll notice that aside from the new code, we’ve also made several changes to the code we already had in place. The code for adding a new particle to the stage is now contained within a function called “addParticle.” Within this function, you’ll also notice that we’ve changed the way we create the xMovement and yMovement variables. Instead of creating generic variables containing our random numbers, we actually add them as properties of our movie clips.
Also, on line 11, you’ll see that we added an ENTER_FRAME event. We’re using this event now, instead of the Timer we set up earlier, in order to create our animation. You’ll notice that this event is calling on the “moveParticle” function. By using the ENTER_FRAME event, we’re able to tell the moveParticle function WHICH particle needs to be moved, since we’re working with multiple particles now. On lines 15 and 16, we’re pointing to “e.currentTarget”. The “e” is the event variable that’s passed into the moveParticle function when the ENTER_FRAME event triggers the function, and the “currentTarget” is the object that the ENTER_FRAME event was attached to (which would be the particle movie clip).
Lines 19-21 contain the functionality for the Timer that is going to tell the addParticle function to attach a new particle to the center of the stage every 50 milliseconds.
6. Remove old particles. If you test your movie now, you’ll get the beginnings of what we’re looking for. However, we’ve provided no means of getting rid of particles. If you keep creating new particles without getting rid of old ones, then you’ll notice your computer starting to get a little sluggish. So, in order to keep from crashing our systems, we need to remove movie clips when there are too many on the stage.
We’re going to do this using an Array. Every time we create a new Movie Clip, we’re going to store it in this array. And then, once our Array reaches a certain limit, we’ll start deleting the oldest elements. Here is what your updated code will look like:

In line 1, we created our Array, and inside the addParticle function, on line 11, every time we create a new instance of our particle, we’re using the “push()” method of the Array class to add that movie clip instance to the array. This way, we can keep track of which particles have been on the stage the longest. The “zero element” (which is the first element in the Array) will always be the oldest particle on the stage.
Also, inside the addParticle function, we’ve added an “if” statement that checks to see if the number of elements in the Array has reached our maximum limit for the number of particles we’re allowing on the stage at once. This limit was stored in a variable called “maxParticles” on line 2. If we discover that we HAVE reached our limit, then we remove the oldest particle from the stage.
In order to remove the oldest particle (line 16), we’re using the “shift” method of the Array class. The “shift” method removes the first element of an array and then shifts all the other elements over so that element 1 is now element 0, element 2 is now element 1, etc. This method, when called, not only removes this element from the array, but it also returns the contents of that element. Since it returns the contents, we can place the “shift” method inside the parentheses for the “removeChild” function so that we can not only remove it from the array but also from the stage.
With all of this code in place, you should get something that looks like this:
Still not quite what we’re going for, but we’re almost there. On the next page, we’ll add our finishing touches.
Tags: Flash Tutorial, particle effect
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March 12th, 2008 at 8:23 am
Thank you. Very nice tutoring style - clean, coherent, well worded.
IB
March 13th, 2008 at 10:14 pm
[…] Flash CS3 Particle Effect Tutorial […]
March 16th, 2008 at 8:37 am
good day!
first of all, thnx for this wonderful tutorial…
i wonder how to make this particle effect as mask of my pictures…coz i wanted this effect as the transitions of my photo gallery…could someone help me with this?
March 18th, 2008 at 6:27 pm
I’ve been working on an open source particle engine aimed at designers. It lets you create effects like this (and even more complex behaviors) through an interactive particle explorer without writing any Actionscript.
http://www.rogue-development.com/pulseParticles.html
March 20th, 2008 at 11:03 pm
G’Day Craig,
Mate, I’ve been playing with Flash for about 9 months, and only got enough courage to start playing with actionscript about 6 months ago. I struggled for about 3 months and then went off it.
Then about 1 month ago I stumbled over your video tutorials and they just make it all so clear and simple. I have only two days ago upgrade from V8 to CS3 (i.e. actionscript 2 to actionscript 3). I have only had a small taste of whats to come, have been watching your tutorials on AS3 now. Loving every minute of it.
Anyways, just thought you deserve a rap for your efforts.
Thanks.
April 2nd, 2008 at 2:21 pm
This a great effect that has tons of potential.
April 8th, 2008 at 2:42 pm
Let me just say that this is the most thorough Flash tutorial that I’ve ever attempted. Thanks a bunch for the post…this site is going into favorites list immeditealy!
April 17th, 2008 at 2:23 am
This was great. Please make more tutorials as this was the only one I could follow on the web!!
April 28th, 2008 at 8:22 am
Hi Craig,
I finished your tutorial (great btw) but I was wondering if you could tell me how to control the positioning with your cursor? Thanks!
May 7th, 2008 at 12:25 pm
Great tutorial
and if I can help a bit to answer Cynthia Schmutz question.
To control it with mouse you just need to modify 2 lines in the addParticle function:
dot.x = mouseX;
dot.y = mouseY;
Im No an expert since I only have 5 days of experience but it works.
May 24th, 2008 at 7:31 am
Its a very good tutorial But I would like to know, if it is possible to stream .asx radiostations in flash cs3.
Thanks a lot
June 7th, 2008 at 5:37 am
Does anyone know how this could be altered to allow 4 different colours?
Cheers.
June 12th, 2008 at 1:46 pm
I used your particle effect tutorial its great thanks. I tweaked mine and added this:
dot.x = mouseX;
dot.y = mouseY;
How can I make this so that when you mouse over a link the particles don’t interfere with clicking the link?
July 2nd, 2008 at 1:39 am
Can this thing be done in Action Script 2.0? Me and many of my friends want to know this. While dooing it in Action Script 3.0 many of my friends getting error like “playerglobal.swc is missing”. How can this be solved?
July 26th, 2008 at 11:26 am
Very clean and simple effect, I like it
August 6th, 2008 at 3:37 am
I got the following error when i run it in my application:
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht möglich.
at bg_partikel_fla::disco_4/addParticle()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
disco is the movieclip in which i placed the as.
Thanks for help
August 17th, 2008 at 11:26 am
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